In this project, I took on two primary roles. First, I served as the General Manager of Corebreak Interactive. More significantly, I was the Creative Lead, responsible for shaping and maintaining the game’s overall vision, particularly its world and story.
My top priority was world-building. To achieve our goal of avoiding tilesets, I developed unique tools and workflows tailored to our needs. Using these systems, I built every area in the game. In addition to crafting the game’s world, I was chiefly responsible for its narrative, writing all dialogue, item descriptions, and lore, as well as creating a fictional language for the characters.
On the technical side, I designed the shaders that play a key role in the game’s distinctive visual style and implemented some minor code features. Beyond this, I planned the required assets, managed the overall visual style, and ensured that all creative elements aligned seamlessly with the project’s vision.
This was a highly rewarding and challenging project where I gained valuable experience in game design and collaboration within a diverse team. It has significantly prepared me for entering the game industry and tackling future projects with confidence.